
Skills
Archer Magic Skills
Stone Skin
This is a defensive skill that causes the surrounding rocks and sand pieces to float around the body of the castor. Besides increasing the castors defences, it also absorbs a portion of the damage dealt by the enemy.
Blunt
Blunts the weapons of every monster standing nearby, dulling their attack power for a time. The twin of Breach — the two are identical but for the stat they strip.
Breach
Breaches the armour of every monster standing nearby, opening up their defense for a time. The twin of Blunt — the two are identical but for the stat they strip.
Stun Mine
Sirrd Ganglati in the original, after one of Hel's slow-moving servants. The mine bursts into a concussive shock that halts nearby monsters outright — a stunned monster cannot act at all. This is the mine that stops a monster attacking; Bind Mine does not.
Poison Mine
Sirrd Jormun in the original, after Jörmungandr the venomous world-serpent. The blast leaves a poison behind that eats away at the target's health, taking 10% of it at level 1 and 30% at level 3.
Bind Mine
Sirrd Ganglot in the original, after the second of Hel's servants. The mine roots whatever trips it to the spot. Note the difference from Stun Mine: a bound monster cannot move, but it can still attack.
